Frame Scene
Going into this one I thought it would be a simple case of having a plane in front of the frame with a compositing tag but quickly realised that this wasn’t going to be the only aspect i would need to change.


The first attempt I didn’t the plain in that the character runs from behind just because I was trying to align the animation to the window sill so he didn’t come off of it. I realised that because of the angle he ends up running over the sofa meaning I was going to need to put a cube there to ensure that he runs behind the sofa instead of over it.
I found putting in the plain for the frame was a much easier task than the two previous scenes as I now felt much more comfortable in what i was doing. This meant that the character emerged nicely from behind the photo frame giving the illusion that he was hiding behind all along. I ended up using a cube with hypernurbs and a compositing tag to represent the sofa allowing him to run behind rather than on. Right near the end he still slightly steps on the sofa which is something that I can either alter in photoshop or it will be hidden in Final Cut Pro by using clever cuts.
I tried to add a reflection to the window sill because we can obviously see it is a highly reflective surface, however I couldn’t seem to be able to get the reflection to work even at 100%. I think it has something to do with the lighting of the scene but I’m not going to change it now because i think that the shadow of the character is more important than the reflection. The shadow on it’s own is going to do more towards deceiving the viewer into believing the character should be part of the scene than reflection on its own.
May 28th, 2008 - Posted in SFX | | 0 Comments
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